Recursive Releases Flint, an Open-Weight 40B MoE Local Coding Model for Agents with 2.5B Active Params
Recursive Superintelligence has released Flint, its first model. The Recursive Flint local coding model is a mixture-of-experts (MoE) model with 40B total and 2.5B active parameters. Recursive team states that its Eureka Machine, an automated research system, helped build nearly every part of the stack. The weights are on Hugging Face under Apache 2.0.
TL;DR
Size: 39.8B total, about 2.5B active per token. Context: 262,144 tokens documented on the model card; the blog cites up to 512k.
Runs on: 48 GB Apple Silicon Macs (M4 Pro, M5 Pro, M5 Max) or 48 GB NVIDIA GPUs. 4-bit weights take about 23 GB.
Performance: Tops Recursive’s chart among MoE models under 50B on agentic coding. Trails the strongest dense models.
Best: IFEval 95.1%. SWE-bench Verified 74.2%.
Worst: Terminal-Bench 2.1 at 54.9%, versus 73.0% for dense Qwen 3.8.
What is Recursive Flint?
Flint is a decoder-only MoE Transformer for coding agents. The model investigates codebases, fixes bugs, implements features and writes tests. It is text-only and supports reasoning and OpenAI-compatible tool calls.
Introducing Flint, @Recursive_SI’s first model: a fast local coding model built with our automated research system, the Eureka Machine.
• Best-in-class fast local coding• Up to 2x faster than comparable models: 125+ tokens/sec on a MacBook Pro, 150+ on RTX Spark• Built from… pic.twitter.com/ufg2xScSGw
— Richard Socher (@RichardSocher) October 21, 2026
How does Flint’s architecture work?
Flint has 49 layers: 2 dense layers, then 47 MoE layers. Each MoE layer has 256 routed experts. A router selects 6 per token, plus 1 always-active shared expert.
Attention mixes 2 types. 35 layers use a 513-token sliding window. 14 layers use full attention with no positional encoding. There are 32 query heads and 4 key/value heads.
The 2.5B active figure includes the output head. The active body alone is about 2.2B parameters.
How did the Eureka Machine build Flint?
The Eureka Machine proposes ideas, implements them, tests them and picks what to try next.
Recursive highlights 3 contributions:
Architecture: It started from a 35B-total, 3B-active baseline. It searched expert configurations and widths, landing on 40B total and 2.5B active.
Quantization: It quantized the output layer (lm_head) to 4 bits, against common practice. An offline distillation stage, with the 16-bit model as teacher, recovered accuracy. This nearly halved training steps versus a quantization-aware training baseline. The NVFP4 model scores within 0.7 points of the 16-bit model.
Kernels: It wrote specialized kernels for low-bit projections, MoE operations, attention and prompt processing. On M4 and M5 chips, a Metal megakernel fuses the entire decode forward pass.
How does Flint perform on coding benchmarks?
All scores below are self-reported by Recursive. Sampling used temperature 1.0, top-p 0.95 and top-k 20.
Benchmark
Flint BF16
Flint NVFP4
Terminal-Bench 2.1
54.9%
53.7%
SWE-bench Pro v2
89.7%
88.5%
SWE-bench Verified
74.2%
74.1%
LiveCodeBench v6
80.3%
80.8%
IFBench
89.2%
88.1%
IFEval
95.1%
94.6%
Terminal-Bench used the Terminus 2 harness. Solutions found through web retrieval counted as failures. SWE-bench runs used mini-swe-agent with no internet access. Agentic scores average pass@1 over at least 5 attempts.
In Recursive’s chart, Qwen3.6 scores 73.4% on SWE-bench Verified. Dense Qwen 3.8 scores 73.0% on Terminal-Bench 2.1, well above Flint.
Recursive’s own comparison chart (scores in %, † measured by Recursive, others developer-reported):
Model
Terminal-Bench 2.1
SWE-bench Pro v2†
SWE-bench Verified
LiveCodeBench v6
IFBench
IFEval
Flint BF16
54.9
89.7
74.2
80.3
89.2
95.1
Flint NVFP4
53.7
88.5
74.1
80.8
88.1
94.6
Qwen 3.5 (MoE)
38.7
68.6
69.2
74.6
70.2
91.9
Qwen 3.6 (MoE)
44.9
73.8
73.4
80.4
67.9
89.6
Laguna XS 2.1 (MoE)
24.7†
38.6
70.9
49.5†
34.4†
73.7†
Qwen 3.8 (dense)
73.0
94.9
75.6†
90.3
79.5
94.6†
Muse Glimmer (dense)
51.7
86.0
76.0
63.5†
77.0
94.7†
Gemma 4 (dense)
43.4
61.7
66.6
80.0
76.0
94.6
How does Flint compare with Qwen3.6, Laguna XS 2.1 and Gemma 4?
Competitor figures below come from each developer’s own model card, not Recursive’s chart.
Feature
Recursive Flint
Qwen3.6-35B-A3B
Laguna XS 2.1
Gemma 4 31B
Developer
Recursive
Qwen (Alibaba)
Poolside
Google DeepMind
Total params
39.8B
35B
33B
30.7B
Active params
~2.5B
3B
3B
30.7B (dense)
Context
262,144 (blog: up to 512k)
262,144 native, up to 1,010,000
262,144
256K
Modality
Text
Text + image
Text
Text + image
License
Apache 2.0
Apache 2.0
OpenMDW-1.1
Apache 2.0
Local hardware
48 GB Mac or GPU
Not disclosed
Mac with 36 GB RAM
Consumer GPUs, workstations
SWE-bench Verified
74.2%
73.4%
70.9%
Not disclosed
Terminal-Bench
54.9% (v2.1)
51.5% (v2.0)
37.5% (v2.0)
Not disclosed
LiveCodeBench v6
80.3%
80.4%
Not disclosed
80.0%
SWE-bench Pro
89.7% (v2)
49.5% (public)
47.6% (public)
Not disclosed
How fast is Flint, and what hardware does it need?
Recursive reports more than 125 tokens per second on an M4 Pro MacBook Pro. It reports more than 150 tokens per second on a 64 GB NVIDIA RTX Spark. Both are short-context figures, up to 2x faster than comparable models. It also claims Flint runs more than 5x faster than dense 25-40B models with similar coding scores.
There are 3 local options:
Apple Silicon: Flint INT4 MLX weights take about 22.6 GB. The rec engine needs an M4 Pro, M5 Pro or M5 Max with 48 GB memory. It reports 1.4 to 2.6x the throughput of llama.cpp on an M4 Pro.
NVIDIA: The NVFP4 GGUF file is 22.9 GB. Recursive recommends at least 48 GB of GPU memory.
Server: The 80 GB BF16 checkpoint needs 1 B300 or H200 GPU per replica.
Flint also works with llama.cpp, Ollama, Unsloth, LM Studio, vLLM and SGLang.
Key Takeaways
Flint is a 40B MoE coding model with only 2.5B active parameters.
It scores 74.2% on SWE-bench Verified and 54.9% on Terminal-Bench 2.1.
4-bit weights run in about 23 GB on a 48 GB Mac or GPU.
Recursive’s Eureka Machine helped design the architecture, quantization and kernels.
SWE-bench Pro v2 scores are Recursive-measured and not comparable to public SWE-Bench Pro.
Check out the technical details, model weights and rec engine on GitHub. All credit goes to the researcher of this project. Also, feel free to follow us on Twitter and don’t forget to join our 150k+ML SubReddit and Subscribe to our Newsletter. Wait! are you on telegram? now you can join us on telegram as well.
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